On my birthday last year, I made the mental note that 27 was going to be a good year, and it turned out to be true! I feel like I have grown leaps and bounds in just one year, and I'm very grateful for everything that has happened thus far. Let's sum up 2009...
- I opened the year in the most restful of ways: a self-imposed 2 week sleep experiment, wherein I slept as much as I wanted and when I wanted. I not only caught up on much needed rest, but learned a good deal about myself and my biological needs, enough to no longer feel guilty about sleeping too much. In a way, it was a means of forgiving myself. I have since become much more accepting of myself and my peculiar lack of energy and rest needs. It's amazing how simply not feeling guilty about something can change so much!
- I finished off my last semester at the ETC with a game design internship at Schell Games, working on unannounced projects and doing design work on the Disney Fairies MMO. My time at Schell was amazing and full of fun and good learning. I think my favorite thing about the company is the commraderie of its employees, the quality of which I haven't run into any place else. Schell Trek, our some-months-long lunch time Star Trek marathon, complete with trivia quizzes and pez dispenser prizes, was probably the best illustration of this. Not a lunch went by where the Schell Games lounge wasn't packed full of studio devs, anxious to watch that day's specially chosen episode. It was a fanatastic close to the spring. I love you Schell Games!
- The spring of 2009 also saw a lot of my time spent volunteering at Animal Friends, an animal shelter local to Pittsburgh. The relationships I developed with the animals there greatly improve my quality of life. I am anxious to get back to shelter volunteering now that I'm in LA, but when I moved out here, all the volunteer orientations for the local shelters were full. I'll have to wait until later this January to get back into the swing of it. Volunteering in some capacity, I think, is an important part of my life that I am often prone to neglect.
- 2009 also saw my feeble attempt at internet dating. Spurred on by the recommendations and success stories of friends, I gave OKCupid a try, figuring a little social education couldn't hurt. I talked with a variety of folks, went on a smattering of dates, but it all confirmed that, while it works wonders for others, internet dating is NOT for me. I eventually identified it as a major stressor in my life, so I isolated and DESTROYED it (i.e. deleted my profile) and I am happier because of it. Dating still sounds like a chore to me right now, so I'm putting it off for a more appropriate time.
- The biggest event of my life this year (besides graduating and getting my Masters degree) was my accepting the game designer position at Insomniac and moving across the country to Burbank. Some people are all about following their dreams and all that, but if you'd have asked me even 5 years ago if I expected to be working in video game development and living in Los Angeles, you would have received the blankest of stares. People have frequently exclaimed at my good fortune that I am "living my dream," but while that seems to fit the perception of others, it's not really true for me in the sense that this was never really a childhood dream of mine. I just happened to stumble into it, and realize that I'd finally found the thing to make me happy! Regardless of the route, the destination was the same: I LOVE what I'm doing, and I'm grateful every day for the position I have found myself in. I hope to be making games for a long time to come!
- As I have done every few years, I have been watching through Fullmetal Alchemist again, this time with Josh. FMA is by far my favorite anime of all time, and I love to share it with people who have never seen it. I hear from Scott that Brotherhood is fantastic, and hope to pick it up after I finish my run through of the original. Hulu, you bring us such wonders!
- I closed off 2009, as I have in the past, with wonderful, restful times spent with family and friends. Ballermas in Louisville (which I consider to have spanned all the days of my visit) was full of delicious food and fun games and happy puppies and wonderful friends. My dearest Louisville friends, I always keep you close in my heart! It was so good to see all of you! Similarly, I rung in the New Year in Pittsburgh with the ETCers, and did a lot of crazy, cross-cultural New Years traditions, including running across the street and back with luggage in one hand and cash in the other. Let's hope it brings me prosperity and safe travels! I also spent a huge portion of time backseat gaming while Andy played Assassin's Creed II, but that is a post in and of itself.
Anyway, I hope that 2010 brings adventure and opportunity to everyone! Happy New Year!
Showing posts with label entertainment technology center. Show all posts
Showing posts with label entertainment technology center. Show all posts
Friday, January 1, 2010
Saturday, August 1, 2009
Crawfish and other fun
Today was a fantastically social day, by my standards, seeing as I normally spend my weekends napping. Rob and I and some others were commenting about how the older ETC alums know very little of the current first-years (or rising second-years at this point), so we decided to organize a brunch for the LA alums and students who were interning in the city this summer.
A healthy crowd turned up, and a fun time was had by all mingling and chatting and such. I got a really tasty drink, which was essentially water infused with lemons, oranges, and cucumbers, with a large amount of each floating about in it. It was cheap and refreshing, and I'd like to attempt making some myself at some point.
After the ETC Brunch, Ben and I headed south for the Long Beach Crawfish Festival, which is supposedly the largest festival of its kind out of New Orleans. The buzz had been spread around Insomniac about the event, and we were all for it. I'm certainly glad I went, for the crawfish were DELICIOUS. They scooped up a giant pile of steamed crawfish onto my platter, along with some red potatoes and corn, and it was all seasoned very well. I also picked up a plate of jambalaya from another booth, and it too was fantastically made.
We sat down in the shade with a multitude of other people and listened to some great live Cajun music, including one band featuring a washboard played with spoons. Fantastic! The atmosphere was great all around, as there were tons of people decked out in fancy hats, dresses, and parasols (much to my delight, as I was carrying my own). Everyone was having a great time, and I couldn't help but snap up some photos of people dancing and enjoying themselves.
After our crawfish feast, we met up with Josue, who lives in the area, along with his wife and friend, and went to an arcade. Normally I am not one to pass up on playing arcade games, but today I was content to watch Josue and his amazing skills at the old school Star Wars game, as well as some crazy sword game on which he got the high score for the day (some other girl was doing quite well playing after us, and Josue eyed her intently, thinking he may have to defend his sword game title, but she only got 2nd place. Fortunate enough, as we may have been there all day, otherwise).
We parted ways at last and Ben and I returned to Burbank, where I was quick to catch a nap upon arriving home. Today was a delicious adventure, for sure. I think I'm going to have to make a pot of shrimp creole before too long.
A healthy crowd turned up, and a fun time was had by all mingling and chatting and such. I got a really tasty drink, which was essentially water infused with lemons, oranges, and cucumbers, with a large amount of each floating about in it. It was cheap and refreshing, and I'd like to attempt making some myself at some point.
After the ETC Brunch, Ben and I headed south for the Long Beach Crawfish Festival, which is supposedly the largest festival of its kind out of New Orleans. The buzz had been spread around Insomniac about the event, and we were all for it. I'm certainly glad I went, for the crawfish were DELICIOUS. They scooped up a giant pile of steamed crawfish onto my platter, along with some red potatoes and corn, and it was all seasoned very well. I also picked up a plate of jambalaya from another booth, and it too was fantastically made.
We sat down in the shade with a multitude of other people and listened to some great live Cajun music, including one band featuring a washboard played with spoons. Fantastic! The atmosphere was great all around, as there were tons of people decked out in fancy hats, dresses, and parasols (much to my delight, as I was carrying my own). Everyone was having a great time, and I couldn't help but snap up some photos of people dancing and enjoying themselves.
After our crawfish feast, we met up with Josue, who lives in the area, along with his wife and friend, and went to an arcade. Normally I am not one to pass up on playing arcade games, but today I was content to watch Josue and his amazing skills at the old school Star Wars game, as well as some crazy sword game on which he got the high score for the day (some other girl was doing quite well playing after us, and Josue eyed her intently, thinking he may have to defend his sword game title, but she only got 2nd place. Fortunate enough, as we may have been there all day, otherwise).
We parted ways at last and Ben and I returned to Burbank, where I was quick to catch a nap upon arriving home. Today was a delicious adventure, for sure. I think I'm going to have to make a pot of shrimp creole before too long.
Monday, May 18, 2009
Graduation
I have a Masters degree! Wooo! This morning when I woke up, I felt free and full of adventure. I felt like a different person, which did not happen at my high school or undergrad college graduations. It was mysterious!
First off, an update about my grandfather. He was able to get his oxygen intake down and return home, where he is apparently doing well considering the circumstances. Hooray!
When my family came in for graduation on Saturday, we went to Claddagh for dinner. On a Saturday night of graduation weekend, it was unsurprisingly packed, and we had a long wait for our table. Later, they informed us that the wait would be longer, because the kitchen was so backlogged on orders that they weren't taking any new ones until they caught up. They said they could seat us and we could order drinks, but that it'd still be 45 minutes or so until we could order food. We said that was fine.
When the waiter brought us our drinks, he also brought a couple packages of oyster crackers for us, which was very thoughtful. While we were snacking on them, my brother and I theorized that oyster crackers might be tasty with malt vinegar. So we started pouring, very carefully, single drops of malt vinegar on single oyster crackers, then eating them with delight (it was very tasty afterall!)
Well, I think the waiter saw us doing this, and assumed that we were either starving or crazy, because he showed up a few minutes later with the good news that he'd talked to the chef and was going to be able to take our food orders just then. Bwahaha!
The graduation ceremony on Sunday was really nice. Delicious, delicious food! Photos of me looking all masterful here. Afterwards, in true nerd fashion, I took my family to see Star Trek, and everyone enjoyed it. Wins all around!
Speaking of wins, my parents totally surprised me by getting me a PS3 as a graduation gift! I was completely caught offguard! Hooray! Now I can actually play the games that Insomniac gave me! Oh, that too...I know I jabbered about it on facebook and twitter, and most people know about it, but I can't remember if I blogged about it on LJ. I have a job! I'm going to be returning to Insomniac as an Associate Designer. I'MA MAKE GAMES FOR A LIVING!
WOooooooo! Spring Break!
First off, an update about my grandfather. He was able to get his oxygen intake down and return home, where he is apparently doing well considering the circumstances. Hooray!
When my family came in for graduation on Saturday, we went to Claddagh for dinner. On a Saturday night of graduation weekend, it was unsurprisingly packed, and we had a long wait for our table. Later, they informed us that the wait would be longer, because the kitchen was so backlogged on orders that they weren't taking any new ones until they caught up. They said they could seat us and we could order drinks, but that it'd still be 45 minutes or so until we could order food. We said that was fine.
When the waiter brought us our drinks, he also brought a couple packages of oyster crackers for us, which was very thoughtful. While we were snacking on them, my brother and I theorized that oyster crackers might be tasty with malt vinegar. So we started pouring, very carefully, single drops of malt vinegar on single oyster crackers, then eating them with delight (it was very tasty afterall!)
Well, I think the waiter saw us doing this, and assumed that we were either starving or crazy, because he showed up a few minutes later with the good news that he'd talked to the chef and was going to be able to take our food orders just then. Bwahaha!
The graduation ceremony on Sunday was really nice. Delicious, delicious food! Photos of me looking all masterful here. Afterwards, in true nerd fashion, I took my family to see Star Trek, and everyone enjoyed it. Wins all around!
Speaking of wins, my parents totally surprised me by getting me a PS3 as a graduation gift! I was completely caught offguard! Hooray! Now I can actually play the games that Insomniac gave me! Oh, that too...I know I jabbered about it on facebook and twitter, and most people know about it, but I can't remember if I blogged about it on LJ. I have a job! I'm going to be returning to Insomniac as an Associate Designer. I'MA MAKE GAMES FOR A LIVING!
WOooooooo! Spring Break!
Sunday, April 5, 2009
San Francisco wrap-up
Ugh, I have been sick like a dog all week with post-convention funk. I think I'm finally killing it, though.
So, GDC was fun times for sure, but several of us stayed an extra day over the weekend to hang out around San Francisco. Andy, Edmundo and I stayed with M.E. We got up the next morning and headed for Chinatown to meet Carlos, Carren, and Carren's sister. The goal was dim sum, but no no, not just ANY dim sum.
You see, when the crew went on their ETC West Coast trip two years ago, they went to a specific dim sum place while in San Francisco. They were all determined to find the same place again, but had no idea what the name of the restaurant was, and nothing but fragmented memories about where exactly it was located.
Between looking up dim sum places and seeing if they looked familiar on Google Street View, looking at photos from their West Coast Trip to see if any pictures contained street signs in the background, and trying to combine their memories ("I remember it was at the crest of a hill!" "I think we were parallel to the Transamerica Tower!" and no less than a dozen "THIS LOOKS FAMILIAR!"), we walked up and down nearly every block in all of Chinatown and STILL didn't find the place.
I suggested that perhaps it were a magical place, and you could only find it if you'd never been there before. All the same, I wasn't about to go wandering around by myself to test the theory.
Nevertheless, there is no shortage of good dim sum in Chinatown in San Francisco, so we still had a DELICIOUS lunch!
The other big highlight of the day was going to see the Exploratorium. I had heard many sing the praises of this science museum, and was anxious to check it out for myself. The songs of praise are true! It is, by far, the best science museum I have ever been to. All of the exhibits are 95% interaction and only 5% text (The Louisville Science Center's newest installations could learn from this place for sure) and the interactions were significant and engaging (not just "press this button").
Of course we didn't see it all, and I really wanted to check out the Touchdome, but it was sold out for the day. This is fine, for it will give me an excuse to go back to San Francisco at some point so I can finishing exploring the museum. HEY COLIN!! Can I come visit you sometime so we can go to the Exploratorium? :D
Anyway, it was lovely time spent in San Francisco. (it was actually sunny for the whole week! Not a cloud in the sky! MADNESS!!)
So, GDC was fun times for sure, but several of us stayed an extra day over the weekend to hang out around San Francisco. Andy, Edmundo and I stayed with M.E. We got up the next morning and headed for Chinatown to meet Carlos, Carren, and Carren's sister. The goal was dim sum, but no no, not just ANY dim sum.
You see, when the crew went on their ETC West Coast trip two years ago, they went to a specific dim sum place while in San Francisco. They were all determined to find the same place again, but had no idea what the name of the restaurant was, and nothing but fragmented memories about where exactly it was located.
Between looking up dim sum places and seeing if they looked familiar on Google Street View, looking at photos from their West Coast Trip to see if any pictures contained street signs in the background, and trying to combine their memories ("I remember it was at the crest of a hill!" "I think we were parallel to the Transamerica Tower!" and no less than a dozen "THIS LOOKS FAMILIAR!"), we walked up and down nearly every block in all of Chinatown and STILL didn't find the place.
I suggested that perhaps it were a magical place, and you could only find it if you'd never been there before. All the same, I wasn't about to go wandering around by myself to test the theory.
Nevertheless, there is no shortage of good dim sum in Chinatown in San Francisco, so we still had a DELICIOUS lunch!
The other big highlight of the day was going to see the Exploratorium. I had heard many sing the praises of this science museum, and was anxious to check it out for myself. The songs of praise are true! It is, by far, the best science museum I have ever been to. All of the exhibits are 95% interaction and only 5% text (The Louisville Science Center's newest installations could learn from this place for sure) and the interactions were significant and engaging (not just "press this button").
Of course we didn't see it all, and I really wanted to check out the Touchdome, but it was sold out for the day. This is fine, for it will give me an excuse to go back to San Francisco at some point so I can finishing exploring the museum. HEY COLIN!! Can I come visit you sometime so we can go to the Exploratorium? :D
Anyway, it was lovely time spent in San Francisco. (it was actually sunny for the whole week! Not a cloud in the sky! MADNESS!!)
Labels:
adventures,
entertainment technology center,
food,
travel
Wednesday, February 11, 2009
Penny Arcade visit
They Penny Arcade people visited the ETC and Schell Games this week. They were a delight to have around. Apparently, they really liked the ETC, and the Get In Line project especially! How fun!
More...
http://www.penny-arcade.com/2009/2/11/
More...
http://www.penny-arcade.com/2009/2/11/
Friday, January 2, 2009
2008 Review
The first thing I learned when looking back on 2008 was that I forgot to do a year review for 2007. Doh! Oh well, such is life!
08 was a good year for me. I think I have changed into something different by the end of it, but something for the better.
- The ETC West Coast Trip: adventure and fun and education! I went to Disneyland for the first time and sniffed out more companies than I had any right to see. It was a fantastic opportunity, and I'm so excited to see this year's first-years head off on the same trip. Wee!
- I was lucky enough to land a sweet deal for my first project course at the ETC. Bandology was amazing, and I was so grateful to be on a team with such awesome people. I feel like it was a first step in boosting my confidence, and convincing me that yes, I could be a designer.
- speaking of which, GDC '08 was a pretty big turning point for me. That was when I figured out that I should be looking for a design internship, not a production one. For some reason, I'd held the role of game designer in my head as something that I couldn't do, reserved for people more awesome than me. At GDC I reached up and plucked it out and held it right there in my hand. It was some kind of magic.
- Ah, the summer. Pre-Insomniac Lisa and post-Insomniac Lisa were two completely different Lisas. Oh, Insomniac, you will forever be the incubator that hatched a new phase of Lisadom.
- Dorky though it may be, '08 was the year where I did some semblance of end-game content in WoW. Rather, it was the Year of the Tank. Confidence boosts come in more forms than one would guess, you guys.
- Imagine my luck when my second ETC project team was also awesome! Get In Line harnessed a freshly hatched new Lisa and drove her to new levels.
- I got to go to Project Horseshoe! What an awesome experience. I met cool people and stretched my brain in cool new ways and learned a thing or two about myself in the process.
- Which brings us to the most recent: ringing in the holiday season with the Tuesday Night Ballers. It was as though we'd all gone off on our own adventures, then came back to enrich one another with all that we had learned. Such wonderful friends, I am lucky!
I am extremely excited about 2009. A little scared, sure, but who isn't? It's going to be some kind of adventure, I can tell already.
08 was a good year for me. I think I have changed into something different by the end of it, but something for the better.
- The ETC West Coast Trip: adventure and fun and education! I went to Disneyland for the first time and sniffed out more companies than I had any right to see. It was a fantastic opportunity, and I'm so excited to see this year's first-years head off on the same trip. Wee!
- I was lucky enough to land a sweet deal for my first project course at the ETC. Bandology was amazing, and I was so grateful to be on a team with such awesome people. I feel like it was a first step in boosting my confidence, and convincing me that yes, I could be a designer.
- speaking of which, GDC '08 was a pretty big turning point for me. That was when I figured out that I should be looking for a design internship, not a production one. For some reason, I'd held the role of game designer in my head as something that I couldn't do, reserved for people more awesome than me. At GDC I reached up and plucked it out and held it right there in my hand. It was some kind of magic.
- Ah, the summer. Pre-Insomniac Lisa and post-Insomniac Lisa were two completely different Lisas. Oh, Insomniac, you will forever be the incubator that hatched a new phase of Lisadom.
- Dorky though it may be, '08 was the year where I did some semblance of end-game content in WoW. Rather, it was the Year of the Tank. Confidence boosts come in more forms than one would guess, you guys.
- Imagine my luck when my second ETC project team was also awesome! Get In Line harnessed a freshly hatched new Lisa and drove her to new levels.
- I got to go to Project Horseshoe! What an awesome experience. I met cool people and stretched my brain in cool new ways and learned a thing or two about myself in the process.
- Which brings us to the most recent: ringing in the holiday season with the Tuesday Night Ballers. It was as though we'd all gone off on our own adventures, then came back to enrich one another with all that we had learned. Such wonderful friends, I am lucky!
I am extremely excited about 2009. A little scared, sure, but who isn't? It's going to be some kind of adventure, I can tell already.
Sunday, December 21, 2008
Semester Recap
This is a slightly abridged version of my most recent posting to my mailing list, so I apologize for repeats.
My fall semester project was a HUGE success. The experience we created for the line for the BVW show was incredibly well-received, and people waiting enjoyed themselves (and felt like the time went by very quickly, which was one of our most basic goals!).
To catch people up, we decided to use Megaphone as the software platform for our games. Basically, you dial a local phone number and, once connected, can control things on the big screen with your cell phone acting as a game controller. In addition to mini-games, we filled our our experience with videos and factoids and break times, all themed for the BVW show. The games worked and people played them, and the people in the two competing lines really got into it, cheering and sighing depending on how their team did with each game.
One interesting last minute idea was our crude version of a "virtual host" for the experience. Whenever the web camera breaks were on, I opened up Notepad and typed messages to the audience. They LOVED it. If I typed "hello," the guests would wave at the screen. If I typed sassy comments, they laughed. I even got them to do silly things in line, including the wave and an impromptu dance competition. It was a fantastic success! All in all, the experience went really well. We did have one issue with our phone server crashing at the end, which means people didn't get to play our final game, but we glossed over it and no one knew the difference.
Here's a video clip of footage from the day of the show. All the music was composed by my teammate, Soo, and was the music we used in our games.
If anyone is terribly curious and wants to watch our final presentation, it's posted on the project website here:
https://sites.google.com/site/getinlinepublic/process/finalpresentation
So, since I'm doing an internship for the spring semester, that wraps up my official graduate school experience! I'd say it's an incredibly positive way to close off my ETC education.
As for now, I've been enjoying my last school break as much as I can muster. I'm already enjoying being back in Louisville for the holidays by being as sickeningly lazy as possible. It's wonderful!
To catch people up, we decided to use Megaphone as the software platform for our games. Basically, you dial a local phone number and, once connected, can control things on the big screen with your cell phone acting as a game controller. In addition to mini-games, we filled our our experience with videos and factoids and break times, all themed for the BVW show. The games worked and people played them, and the people in the two competing lines really got into it, cheering and sighing depending on how their team did with each game.
One interesting last minute idea was our crude version of a "virtual host" for the experience. Whenever the web camera breaks were on, I opened up Notepad and typed messages to the audience. They LOVED it. If I typed "hello," the guests would wave at the screen. If I typed sassy comments, they laughed. I even got them to do silly things in line, including the wave and an impromptu dance competition. It was a fantastic success! All in all, the experience went really well. We did have one issue with our phone server crashing at the end, which means people didn't get to play our final game, but we glossed over it and no one knew the difference.
Here's a video clip of footage from the day of the show. All the music was composed by my teammate, Soo, and was the music we used in our games.
Monday, November 3, 2008
Things are good
I am in a startlingly good mood today, and I am unsure of exactly why.
Part of it, I think, is that I am so excited about going to Project Horseshoe this weekend that I can barely stay in my seat nor stay focused on any one thing for too long of a time. I have a feeling that it will be something like a Game Design retreat, and I am oh-so-excited to see Insomniac Drew again. I was also delighted to see that James Ernest and Nick Fortungo will be attending, both of whom recently visited the ETC. Plus, I'll hopefully get to visit with Bryan Cash while in Austin!
My good mood could also be attributed to the fact that Resistance 2 is coming out, and though it probably marks me as an excitable young whelp in the industry, the launch of my first credited title does have me dancing and skipping and giggling in anticipation. First steps!
It could ALSO be attributed that my WoW friends have finally managed to do a full all-guild Karazhan run (with the addition of one helper), and will hopefully do another one this week. Granted, this was enabled partly from the nerfage, but it fills me with joy and love to be able to play the big instances with friends. I think I've given up on the notion that I am a casual WoW player, and will move it over into the "hobby" category. It is just such a fantastic means for me to nurture my friendships with those people I love who are far away from me!
Perhaps it is the weather. Who can say!
Part of it, I think, is that I am so excited about going to Project Horseshoe this weekend that I can barely stay in my seat nor stay focused on any one thing for too long of a time. I have a feeling that it will be something like a Game Design retreat, and I am oh-so-excited to see Insomniac Drew again. I was also delighted to see that James Ernest and Nick Fortungo will be attending, both of whom recently visited the ETC. Plus, I'll hopefully get to visit with Bryan Cash while in Austin!
My good mood could also be attributed to the fact that Resistance 2 is coming out, and though it probably marks me as an excitable young whelp in the industry, the launch of my first credited title does have me dancing and skipping and giggling in anticipation. First steps!
It could ALSO be attributed that my WoW friends have finally managed to do a full all-guild Karazhan run (with the addition of one helper), and will hopefully do another one this week. Granted, this was enabled partly from the nerfage, but it fills me with joy and love to be able to play the big instances with friends. I think I've given up on the notion that I am a casual WoW player, and will move it over into the "hobby" category. It is just such a fantastic means for me to nurture my friendships with those people I love who are far away from me!
Perhaps it is the weather. Who can say!
Saturday, September 27, 2008
Of illness, WoW, and weddings...
Project work at the ETC has been advancing at a steady yet exciting pace. I am finding myself facing a HUGE game design challenging: designing an interactive gameplay experience that can sustain an opt-in audience for 3 hours. Eek! Challenging, yes, but I can do it!
If you're curious about my project this semester, you can read up about it here: http://etc.cmu.edu/projects/getinline
Progress has been impeded slightly by a few days of illness on my part. It's been a strange sickness, with fever dreams and dizziness. It's like having the feeling of having slept on a boat, and getting that leftover dizzy off-balance feeling even while awake. Bleh. I have been dutifully sent home and to bed day after day by my producer, advisors, and professors. I am TERRIBLE at being sick. I feel so guilty that I can't be contributing! It's a silly thing, I know, and logic brain knows...it's emotional brain's fault.
WoW has become much more exciting of a hobby since I nosed my Insomniacs into transferring their mains to my realm, and since some other ETC guildies were able to transfer their mains (the PvE -> PvP transfer enable was the best ever!). We are preparing for a guild Karazhan run, which will be the most fun ever! It's almost like we're a real guild, albeit a casual and super low-key one.
I am hoping my sickness subsides soon, for Kyle and Angel's wedding is but a week away! How exciting!! It'll be nice to spend time with the ballers on this happy occasion. I miss them terribly!
Progress has been impeded slightly by a few days of illness on my part. It's been a strange sickness, with fever dreams and dizziness. It's like having the feeling of having slept on a boat, and getting that leftover dizzy off-balance feeling even while awake. Bleh. I have been dutifully sent home and to bed day after day by my producer, advisors, and professors. I am TERRIBLE at being sick. I feel so guilty that I can't be contributing! It's a silly thing, I know, and logic brain knows...it's emotional brain's fault.
WoW has become much more exciting of a hobby since I nosed my Insomniacs into transferring their mains to my realm, and since some other ETC guildies were able to transfer their mains (the PvE -> PvP transfer enable was the best ever!). We are preparing for a guild Karazhan run, which will be the most fun ever! It's almost like we're a real guild, albeit a casual and super low-key one.
I am hoping my sickness subsides soon, for Kyle and Angel's wedding is but a week away! How exciting!! It'll be nice to spend time with the ballers on this happy occasion. I miss them terribly!
Thursday, August 21, 2008
Back in Pittsburgh
My first thought as I unpacked my Corolla's-worth of belongings from the summer and piled them into the middle of my room, looking over all the stuff I'd left behind and done perfectly well without, was this: "I own too much stuff."
In the past few years, I've often made notes about the purging of stuff, how I'd like to own less, how I need to get rid of things I don't use, and the like. But this being my final year of school, I've decided that I need to take action in order to rid myself of excess belongings.
My goal this year is to get rid of at least one thing each weekend, be it big or small, thrown away or donated, or whatever. Some things will be easy (my old desk, for example, will be easy to disassemble, set out in a box on my porch and say to craigslist, "Free desk, first pickup gets it." Other things, however, will prove tricky to get rid of.
I have, for example, a large number of art supplies crated up in the basement. This is everything from oil paints to casting materials for mask-making. Part of me wants to keep it, as art supplies are an expensive start-up and generally last pretty long. But another part of me looks at the last time I was able to devote time to an art project (in undergrad, really) and thinks that perhaps it would do better as a donation to someone who has chosen an artsier path in life.
I've gotten better about detaching myself from sentimental belongings, and before the summer I did manage to gather up a good number of old stuffed animals for donation. But I have, for example, a dresser given to me when I was young and a couch that once belonged to Nancy. These things, I suppose, I should hang onto. My bed, however, I could probably do away with, having found that I can sleep perfectly well on a Japanese-style futon. And let's not even get into my kitchen stuff, yeesh!
If anyone has tips or advice for getting rid of belongings, please share!
In the past few years, I've often made notes about the purging of stuff, how I'd like to own less, how I need to get rid of things I don't use, and the like. But this being my final year of school, I've decided that I need to take action in order to rid myself of excess belongings.
My goal this year is to get rid of at least one thing each weekend, be it big or small, thrown away or donated, or whatever. Some things will be easy (my old desk, for example, will be easy to disassemble, set out in a box on my porch and say to craigslist, "Free desk, first pickup gets it." Other things, however, will prove tricky to get rid of.
I have, for example, a large number of art supplies crated up in the basement. This is everything from oil paints to casting materials for mask-making. Part of me wants to keep it, as art supplies are an expensive start-up and generally last pretty long. But another part of me looks at the last time I was able to devote time to an art project (in undergrad, really) and thinks that perhaps it would do better as a donation to someone who has chosen an artsier path in life.
I've gotten better about detaching myself from sentimental belongings, and before the summer I did manage to gather up a good number of old stuffed animals for donation. But I have, for example, a dresser given to me when I was young and a couch that once belonged to Nancy. These things, I suppose, I should hang onto. My bed, however, I could probably do away with, having found that I can sleep perfectly well on a Japanese-style futon. And let's not even get into my kitchen stuff, yeesh!
If anyone has tips or advice for getting rid of belongings, please share!
Monday, March 17, 2008
Spring Break (woo)
Back in the Bandology office after Spring Break. It wasn't particularly much of a break, but that's okay. Several things of note happened...
1) Will and I made amazing headway in the Bryan Scary project. I'm very happy with where we stand right now, and I know we can finish the video in time for their album release. I KNOW we can! It's just going to take continued and consistent work.
2) I started playing Urban Dead again. I'd played often when Kevan first came up with this gem, and had great fun, and then just sort of fell out of the loop. It's a good time to start playing again, for the zombies have more of an upper hand than they ever have! It makes playing a survivor rather exciting. I have a zombie character as well, in the temporary Monroeville map, but being a low-level zombie is not much fun. I only managed to find a horde once, and the rest of the time it's been shambling around alone, getting knocked down by survivors left and right. I enjoy playing the survivor much more.
3) I picked up one of my WoW alts, a hunter, and decided that I want to learn how to kite. Kiting is tricky business, and difficult to do well, and I want to be able to do it! There was also more WoWing in general during spring break: an instance here, a battleground there, a round of WoW-and-go-Seek to top it off...Good fun times
Now, though, it's back to work! We're at the halfway point with Bandology this semester, and there's still so much left to do!
1) Will and I made amazing headway in the Bryan Scary project. I'm very happy with where we stand right now, and I know we can finish the video in time for their album release. I KNOW we can! It's just going to take continued and consistent work.
2) I started playing Urban Dead again. I'd played often when Kevan first came up with this gem, and had great fun, and then just sort of fell out of the loop. It's a good time to start playing again, for the zombies have more of an upper hand than they ever have! It makes playing a survivor rather exciting. I have a zombie character as well, in the temporary Monroeville map, but being a low-level zombie is not much fun. I only managed to find a horde once, and the rest of the time it's been shambling around alone, getting knocked down by survivors left and right. I enjoy playing the survivor much more.
3) I picked up one of my WoW alts, a hunter, and decided that I want to learn how to kite. Kiting is tricky business, and difficult to do well, and I want to be able to do it! There was also more WoWing in general during spring break: an instance here, a battleground there, a round of WoW-and-go-Seek to top it off...Good fun times
Now, though, it's back to work! We're at the halfway point with Bandology this semester, and there's still so much left to do!
Thursday, February 14, 2008
Snow!
The other day we had a great snow, and the ETCers went out and built a GIANT SNOW MONSTER. It was a true group effort.
Here's a video clip of us getting the top half up onto the bottom half.
He's starting to lean over, slowly, and is probably a safety hazard. Oh well!
Here's a video clip of us getting the top half up onto the bottom half.
He's starting to lean over, slowly, and is probably a safety hazard. Oh well!
Tuesday, February 12, 2008
Adventure Time!
I am so excited about our next Game Design assignment!
The assignment is to run a one-shot adventure game session using a very simplified D&D-derived ruleset. Many people in the class have never played a table-top roleplaying game before, so they created groups based on experience. The assignment is in association with studying the challenges of interactive storytelling.
I'm considered the "expert" of my group, and so have to run my one-shot first, so that others may follow my example. Pressure! I haven't DMed a game in ages, but I think I've learned a lot I can use from the most recent games I've played in.
This should be a ton of fun, and I'm thinking back to some of the Nobilis one-shots we did in the past for ideas on how to run a good, condensed story. However, it's been awhile since I've used the D&D ruleset; my mind is still fresh with Nobilis and Dogs in the Vineyard.
First thing's first, time to think up a fun story. For you, internets, if you've played a tabletop rpg one-shot that you really enjoyed, share the experience? What was fun about it? What did you like better or worse than a campaign over an extended period of time? Tips? Tricks? Advice? Ideas?
The assignment is to run a one-shot adventure game session using a very simplified D&D-derived ruleset. Many people in the class have never played a table-top roleplaying game before, so they created groups based on experience. The assignment is in association with studying the challenges of interactive storytelling.
I'm considered the "expert" of my group, and so have to run my one-shot first, so that others may follow my example. Pressure! I haven't DMed a game in ages, but I think I've learned a lot I can use from the most recent games I've played in.
This should be a ton of fun, and I'm thinking back to some of the Nobilis one-shots we did in the past for ideas on how to run a good, condensed story. However, it's been awhile since I've used the D&D ruleset; my mind is still fresh with Nobilis and Dogs in the Vineyard.
First thing's first, time to think up a fun story. For you, internets, if you've played a tabletop rpg one-shot that you really enjoyed, share the experience? What was fun about it? What did you like better or worse than a campaign over an extended period of time? Tips? Tricks? Advice? Ideas?
Adventure Time!
I am so excited about our next Game Design assignment!
The assignment is to run a one-shot adventure game session using a very simplified D&D-derived ruleset. Many people in the class have never played a table-top roleplaying game before, so they created groups based on experience. The assignment is in association with studying the challenges of interactive storytelling.
I'm considered the "expert" of my group, and so have to run my one-shot first, so that others may follow my example. Pressure! I haven't DMed a game in ages, but I think I've learned a lot I can use from the most recent games I've played in.
This should be a ton of fun, and I'm thinking back to some of the Nobilis one-shots we did in the past for ideas on how to run a good, condensed story. However, it's been awhile since I've used the D&D ruleset; my mind is still fresh with Nobilis and Dogs in the Vineyard.
First thing's first, time to think up a fun story. For you, internets, if you've played a tabletop rpg one-shot that you really enjoyed, share the experience? What was fun about it? What did you like better or worse than a campaign over an extended period of time? Tips? Tricks? Advice? Ideas?
The assignment is to run a one-shot adventure game session using a very simplified D&D-derived ruleset. Many people in the class have never played a table-top roleplaying game before, so they created groups based on experience. The assignment is in association with studying the challenges of interactive storytelling.
I'm considered the "expert" of my group, and so have to run my one-shot first, so that others may follow my example. Pressure! I haven't DMed a game in ages, but I think I've learned a lot I can use from the most recent games I've played in.
This should be a ton of fun, and I'm thinking back to some of the Nobilis one-shots we did in the past for ideas on how to run a good, condensed story. However, it's been awhile since I've used the D&D ruleset; my mind is still fresh with Nobilis and Dogs in the Vineyard.
First thing's first, time to think up a fun story. For you, internets, if you've played a tabletop rpg one-shot that you really enjoyed, share the experience? What was fun about it? What did you like better or worse than a campaign over an extended period of time? Tips? Tricks? Advice? Ideas?
Tuesday, January 29, 2008
Dice
Our next game assignment in Game Design class is to create a dice game. This is tricksy on several fronts...
1) I am inevitably to face my old nemesis, Math, many times during the course of this assignment. Jesse gave us an abridged probability lesson today, and it's still hard for me to wrap my brain around.
2) The hopscotch assignment gave us a jump-start. Because we had to redesign an existing game, it was easy to come up with a set of problems to solve. Jesse has said many times that we should come up with a problem statement, and that our design should seek to solve said problem(s). With this, it is more of a "start from scratch" attitude, so I'm a little unsure how to seek out the problems I want to solve with my game...
Am I to think of problems with dice games in general? That seems rather vague. Perhaps I should come up with a concept first and establish my problems after the first playtest? Hmmm....
I am half tempted to create Dieslinger, as wielding large handfuls of dice is something that greatly appeals to my tactile sense. Whether I make that game or not, I will at least cite Dispatching the Dungeon Master in my brainstorming process.
Thoughts? How do you guys feel about dice? What are your favorite dice games? Mine's probably yahtzee, or shut the box. What do you like about these games? What don't you like?
1) I am inevitably to face my old nemesis, Math, many times during the course of this assignment. Jesse gave us an abridged probability lesson today, and it's still hard for me to wrap my brain around.
2) The hopscotch assignment gave us a jump-start. Because we had to redesign an existing game, it was easy to come up with a set of problems to solve. Jesse has said many times that we should come up with a problem statement, and that our design should seek to solve said problem(s). With this, it is more of a "start from scratch" attitude, so I'm a little unsure how to seek out the problems I want to solve with my game...
Am I to think of problems with dice games in general? That seems rather vague. Perhaps I should come up with a concept first and establish my problems after the first playtest? Hmmm....
I am half tempted to create Dieslinger, as wielding large handfuls of dice is something that greatly appeals to my tactile sense. Whether I make that game or not, I will at least cite Dispatching the Dungeon Master in my brainstorming process.
Thoughts? How do you guys feel about dice? What are your favorite dice games? Mine's probably yahtzee, or shut the box. What do you like about these games? What don't you like?
Saturday, September 29, 2007
Round 2 extension
Our BVW professor just emailed us that he has to go out of town on Tuesday, so we have a 2 day extension on our round 2 worlds.
Part of me is like "WOO! Extra time!" Especially since our group basically reworked our entire concept since interim and could use it.
Part of me is like "Crap, now he's going to expect them to be ten times as polished." Because, well, he will!
But that's okay, I'm feeling really good about how our round 2 world is going.
WE NEED PLAYTESTERS!
If ANYONE is going to be in the Pittsburgh area between now and Wednesday night, please volunteer to come and playtest for us! Email me or leave a comment here! Thanks.
Part of me is like "WOO! Extra time!" Especially since our group basically reworked our entire concept since interim and could use it.
Part of me is like "Crap, now he's going to expect them to be ten times as polished." Because, well, he will!
But that's okay, I'm feeling really good about how our round 2 world is going.
WE NEED PLAYTESTERS!
If ANYONE is going to be in the Pittsburgh area between now and Wednesday night, please volunteer to come and playtest for us! Email me or leave a comment here! Thanks.
Monday, September 10, 2007
Of Storytelling and Message Board RPGs
A huge focus at the ETC is properly educating us young'ens, as potential game developers of the future, about the intricacies of storytelling. Today's ETC Fundamentals class was focused on "The New Poetics," which takes Aristotle's Poetics and applying it to digital media, as done by Janet Murray. What this means is in addition to the Plot/Character/Theme/Diction/Music/Spectacle elements, adding the new element of "Interactivity," which is further explored in Murray's text.
This all reminded me of message board roleplaying, which I used to do quite a bit in high school and early college.
Yes, I'm a geek, I embrace it. Let's move past that...
Anyway, message board RP was only enjoyable up to a point, even if you were participating with fantastic writers and storytellers. It seemed doomed to fail for several reasons. One was that, inevitably, the back-and-forth turn taking would be disrupted by one party getting busy with other things, leaving the other waiting anxiously and unable to take his or her turn. The other big obstacle was that often, when engaging in a good story with one or two other people, other characters would post (and why not, if they saw how well the story was going and how much fun people were having), usually disrupting the flow of the current story to take it in the direction they wanted.
I remember the Tribes message board as being a fantastically set up forum. The creators had outlined a detailed and thoroughly fleshed out world in which the stories were set, and had constructed an engaging ruleset about the character "classes" one could play. They even made you have the character you created screened before you could start a thread with it (which some people found restrictive, but I found quite successful in adding to a believable world).
However, even though the set up was really good, and even though several engaging and interesting (for both participant and casual reader) storylines started up, they often suffered the same "doomed to fail" symptoms that I listed above.
Something that contributes to this in most message board RPs is the well intentioned rule: "Do NOT control other people's characters." Now, don't get me wrong, I see why that rule is in place. It's so people can't come in and take over and make people do things they weren't intending to do. However, it's the biggest contributer to the turn-taking failure when one party goes mysteriously absent. The story stops.
What of this exercise (and alert me if it's being done somewhere, because I want to go watch). Engage the RP as normal for several posts (because they always seem to be really good for the first 4 or 5 posts when the characters and inciting action are introduced). But then call a halt, let the participants grab what's been created, go off on their own, and write a story from what's been done so far. Then come back and share with each other their different stories.
I think this would be delightful! And it would get over the "don't control my character" touchiness in that you are not creating an avatar for yourself when you make a character, but rather simply a character, one that's fleshed out a bit and can be used. I think this would be fun for all parties involved, even if it did result in vastly different storylines.
Part of the reason that this appeals to me is that I am TERRIBLE at writing beginnings and endings. But oh, middles! I have tons of middles! All my secret writings that I hide away consist of middle upon middle upon middle. Oh to have a little help with the beginning and then to fly away with what I've been given. And the characters are already created and named, you just take them and make a story based off of what you know and what has been established so far.
I mean, is this not the same allure of fanfiction?
So, is this exercise being done anywhere on the net? And if so where, because I want to see how it turns out? And if not, someone should start it, because I want to play :)
This all reminded me of message board roleplaying, which I used to do quite a bit in high school and early college.
Yes, I'm a geek, I embrace it. Let's move past that...
Anyway, message board RP was only enjoyable up to a point, even if you were participating with fantastic writers and storytellers. It seemed doomed to fail for several reasons. One was that, inevitably, the back-and-forth turn taking would be disrupted by one party getting busy with other things, leaving the other waiting anxiously and unable to take his or her turn. The other big obstacle was that often, when engaging in a good story with one or two other people, other characters would post (and why not, if they saw how well the story was going and how much fun people were having), usually disrupting the flow of the current story to take it in the direction they wanted.
I remember the Tribes message board as being a fantastically set up forum. The creators had outlined a detailed and thoroughly fleshed out world in which the stories were set, and had constructed an engaging ruleset about the character "classes" one could play. They even made you have the character you created screened before you could start a thread with it (which some people found restrictive, but I found quite successful in adding to a believable world).
However, even though the set up was really good, and even though several engaging and interesting (for both participant and casual reader) storylines started up, they often suffered the same "doomed to fail" symptoms that I listed above.
Something that contributes to this in most message board RPs is the well intentioned rule: "Do NOT control other people's characters." Now, don't get me wrong, I see why that rule is in place. It's so people can't come in and take over and make people do things they weren't intending to do. However, it's the biggest contributer to the turn-taking failure when one party goes mysteriously absent. The story stops.
What of this exercise (and alert me if it's being done somewhere, because I want to go watch). Engage the RP as normal for several posts (because they always seem to be really good for the first 4 or 5 posts when the characters and inciting action are introduced). But then call a halt, let the participants grab what's been created, go off on their own, and write a story from what's been done so far. Then come back and share with each other their different stories.
I think this would be delightful! And it would get over the "don't control my character" touchiness in that you are not creating an avatar for yourself when you make a character, but rather simply a character, one that's fleshed out a bit and can be used. I think this would be fun for all parties involved, even if it did result in vastly different storylines.
Part of the reason that this appeals to me is that I am TERRIBLE at writing beginnings and endings. But oh, middles! I have tons of middles! All my secret writings that I hide away consist of middle upon middle upon middle. Oh to have a little help with the beginning and then to fly away with what I've been given. And the characters are already created and named, you just take them and make a story based off of what you know and what has been established so far.
I mean, is this not the same allure of fanfiction?
So, is this exercise being done anywhere on the net? And if so where, because I want to see how it turns out? And if not, someone should start it, because I want to play :)
Friday, September 7, 2007
My life as a texture artist
So, round 1 of Building Virtual Worlds began this week, and so far it's been awesome! The theme of our first world is "help character A who is afraid of character B." Our group is designing for the head mounted display, and we came up with a fun little game that involves pulling a man on an inner tube by a rope to help him avoid a hungry crocodile.
In a way, being tossed into these things without so much as a life jacket is stressful, but it's also fun and forces you to make decisions and cooperate and pry at your brain to be creative in a quick turnaround.
As for my role as painter, it is really fun! Unwrapping UV maps is something that is forcing my brain to think in ways I never thought possible. It's very non-intuitive to me, but I take delight in the challenge. I've already learned so much in just the one week, technical/software stuff, yes, but also things about teamwork that I'd never considered.
It is demanding, of course, and I tend to be at the ETC from 9 until 11 most days, with quick jaunts for food. However, it is exciting and fun and a challenge I do not mind. Stay tuned for more adventures!
In a way, being tossed into these things without so much as a life jacket is stressful, but it's also fun and forces you to make decisions and cooperate and pry at your brain to be creative in a quick turnaround.
As for my role as painter, it is really fun! Unwrapping UV maps is something that is forcing my brain to think in ways I never thought possible. It's very non-intuitive to me, but I take delight in the challenge. I've already learned so much in just the one week, technical/software stuff, yes, but also things about teamwork that I'd never considered.
It is demanding, of course, and I tend to be at the ETC from 9 until 11 most days, with quick jaunts for food. However, it is exciting and fun and a challenge I do not mind. Stay tuned for more adventures!
Friday, August 10, 2007
Adventure!
So, we hadn't used our oven yet, so I decided to try it out tonight to make sure it worked and all. After a few minutes of preheating, it definitely caught fire! Fear not, internet, it was very small and I put it out straight away thanks to my lightning fast Kempo reactions.
I'm not sure what caused it, because the oven was completely empty when I turned it on. But, who knows what's been lurking down there since the last people moved out and we moved in. I emailed my landlord about it, and I'm sure he'll have it looked at (thus far I've been very impressed with the responsiveness of our landlord, he even climbed out on the roof to single handedly brave a colony of hornets that was building a nest between the windows of our bathroom).
Meanwhile, I spent the latter part of the evening scrubbing down the entire kitchen to remove the thin layer of fire extinguisher powder which had settled upon it.
Every now and then, it's nice to have cold hard proof that you are quick-thinking and level-headed in emergencies. I hope my next Pittsburghian adventure will be less...uh...smokey!
I'm not sure what caused it, because the oven was completely empty when I turned it on. But, who knows what's been lurking down there since the last people moved out and we moved in. I emailed my landlord about it, and I'm sure he'll have it looked at (thus far I've been very impressed with the responsiveness of our landlord, he even climbed out on the roof to single handedly brave a colony of hornets that was building a nest between the windows of our bathroom).
Meanwhile, I spent the latter part of the evening scrubbing down the entire kitchen to remove the thin layer of fire extinguisher powder which had settled upon it.
Every now and then, it's nice to have cold hard proof that you are quick-thinking and level-headed in emergencies. I hope my next Pittsburghian adventure will be less...uh...smokey!
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