Saturday, August 1, 2009

Fat Princess

So I downloaded Fat Princess tonight and gave it a whirl, and it had its pros and cons.

Overall I'd say it was enjoyable to play, especially since Josh and I worked out a system for playing through the single player story. I really enjoyed resource collecting as a worker, and he enjoyed fightin, so I'd resource it up in the beginning of the battle and upgrade the units, and he'd do the fighting necessary to finish it off. It worked out splendidly and was quite fun!

There are some things about the game that are very hard, as though they didn't get enough noob-testing in. We gave up on the lava level after trying again and again to make some headway and failing each time. I feel like it's the kind of game which, especially in online play, can end up being like old school Alterac Valley, in an endless stalemate. Though, even in the long games where little was made towards the end goal, I still noticed a lot of little gains and advances and retreats going on throughout, so that was pretty cool.

I was actually surprised at how little the Fat Princess gag actually comes into play, as most of the time is spent as different units - gathering resources, capturing holds, killin dudes and whatnot. The time for actually capturing the princess seems very short and swift, regardless of how many people it takes to carry her. It didn't feel like the focus of the game, but I guess the gimmick helped sell it a lot more than a generic capture the flag theme.

Anyway, I loved the ease with which you could change units, and the theme of putting on a new hat makes you a new unit was delightful. I also loved that each unit is rewarded with points for doing its job, so the worker is rewarded for cutting down trees and mining ore. It helps make those players feel valuable and rewarded.

In the end, I feel like I would like to finish the story mode for this, and like it's the sort of game I may drop into online play for now and again. Once you understand all the units, it's easy to pick up and get going, in a very "Castle Crashers" sort of way. I'd say it's worth a try for sure.

Sunday, July 26, 2009

Wildlife Adventures

Tonight I went out to play frisbee golf with some ETC alums and some park in Pasadena. It was a fun time all around, but being out in the park really drove home for me how unfamiliar I am with the plants and animals of my new home.

Ever since the sixth grade (go Holy Family Ecology Team, woo!), I've had some ability to identify trees, and while I may not remember their scientific names anymore, I could always name the more common varieties in the woods of Kentucky and Pennsylvania. The animals I ran into always felt familiar to me. I mean, I grew up with all of that, right?

Tonight at the park, I saw some lizards, but didn't know what kind. We flushed out a family of some kind of ground bird with a stray frisbee. Kind of like quails, but I don't think they were. And, of course, we trudged through all manner of desert scrub and under trees which I couldn't name if I tried.

Basically, I feel like I have a lot of catching up to do. Surely the library will have one of those tiny books on identifying local trees.

Speaking of trees, around the 13th hole, we saw some guys who had treed their frisbee, and couldn't get it down by throwing rocks (it was wedged high up among the small branches pretty good). I was feeling adventurous, so I clambered on up into the high branches of the tree (about 15 feet up), then walked out onto a bough near the edge, in spite of the terrified protests of my friends below. I managed to prod the frisbee out with a stick, and climbed back down without injuring myself (though I did sustain a fair amount of scrapes).

The two guys were extremely grateful, and I felt very happy knowing that I can still climb a tree at 27 - I'm pretty sure the last time I did so was in high school or earlier. Adventure! I'll probably regret it tomorrow morning, but for now, I feel hard core :)

Monday, July 6, 2009

Books

It's easy to take for granted, but the library is pretty much the greatest thing ever.

I haven't just been focusing on games since moving to LA; there are plenty of books I'm plowing through. Living right next door to the library has inspired me to use it, it would seem. Here's what I've finished so far.

Moby Dick, which I'd never read before. I liked it a lot! Even the whaling sections! I think it has to do with my insanely fast pace at reading: it made all those informational chapters feel like pleasant asides, nothing that I had to plow through. As I mentioned in a status update before, it could just run in the family (my brother is a big Melville fan).

One Flew Over the Cuckoo's Nest. I always got this and To Kill a Mockingbird mixed up, because they both had birds in the title. I enjoyed this read quite a bit as well, even though I foresaw the inevitable end. It was tough, but fascinating and well-contained.

Shardik. In spite of Watership Down being my favorite book ever, I realized I'd never read any of Richard Adams' other stuff. Shardik was a focused journey story, and had a lot of the same feel as Siddhartha to me. I think I prefer Adams' animal-POV stuff, but it was a good read nonetheless.

Next up on my plate are The Forever War and another Adams' book, Traveller

Saturday, July 4, 2009

Twilight Princess

Twilight Princess checked off my video game list! I finished tonight, and was extremely pleased with the game. I enjoyed it through and through, especially a lot of the items and mechanics that I wasn't used to, and the storylines were all great. I really loved the relationship between Midna and Link that grew throughout the entire game - it was beautifully nourished (and I even shed a few tears at the very end!)

Creating believable relationships in games, and making you really care about characters, is hard as all get-out, as we all know. Many times if a game tries very hard to make you feel a connection to a character, it feels forced, contrived, and induces eye rolling and scoffing (*coughcough*GearsOfWar*cough*). The Midna relationship, however, grew and changed and was believable, and I latched right onto it. I feel like just about everything in that game (from the story, to the animations, to the audio) served that character relationship, and it worked!

Also, Twilight Princess has some of the best end credits ever. When I finish a game, I want the end credits to wind down the experience - a nice ease out of the interest curve. Credits that give nods back to the story and show "what happened after" are wonderful and gratifying. I'm pretty sure these end credits were the most pleasing I'd experienced since Final Fantasy VI.

Well...7 games left! I'd better pick up the pace! :) I doubt I'll make it by the end of the summer, but I'll keep working at it.

Monday, June 29, 2009

Squee!

I am full of happy, you guys. A near-full month has flown by right under my nose, and I am completely at ease with the pace. I don't feel like I'm in a hurry for anything.

I love my job! The Insomniacs scooped me right back up into their pack, and I feel completely at home there. I love my team and I love the work that I'm doing, and I try every day to be grateful for it and for how lucky I am.

I also love the place that I live. There are so many flowers piled up outside my window, and every day hummingbirds zoom about and drink out of them. It smells wonderful! I was hesitant about choosing to live by myself out here at first, but now I'm very glad I did. Owning my space has inspired me to take responsibility for it, and I've made it into a place where I am happy to be. I took Joyce's suggestion and printed out several photos from my trip to the Phipps Conservatory, framed them, and hung them about my apartment.

The greatest thing about moving across the country and starting a new career is the opportunity it gives for creating good habits. It's like a clean slate for starting up routines.

I've been cooking regularly again, like I used to before grad school, and I have a little herb garden which I use just about every day.

I've started riding my bike to work every day, and I've been stretching every morning and every night. It's like I'm getting healthy again, or something!

Anyway, I'm trying to burn a solid memory of how I feel these days into my mind, so that when I run into hard times in the future, I can call it back up and smile.

Friday, June 12, 2009

Training

A week into work and already things are in full swing! I am extremely happy :)

Now that I am a Dr. Professional Game Designer, and now that I have some threads of consistency to schedule around, it's time to start training! That is, it's time to start catching up on games that I have been intending to play. As I started making a list and a plan, I realized that this is rather like having a workout schedule or an exercise program.

Dividing daily workouts between cardio, upper body strength, lower body strength...dividing daily game playing between the Wii, the PS3, the PS2, the PC...it's amusingly similar.

An issue to contend with is my budget: I'm in no place to start buying games, even used ones, so I'm starting with what I already have or what I can scrounge up for free or very cheap, via Insomniac's game library or Gamefly or whatever. Jake at work suggested that I could scrap by pretty well on demos and betas, and gave me a multiplayer beta voucher for Uncharted to get started (it rhymes, tee hee!).

So, here's my starting list of games to either beat or sample.

Wii
1) Twilight Princess - which, I realized the copy I have doesn't even belong to me, it's DC's! I borrowed it and never gave it back because I'm a TERRIBLE FRIEND

PS3
2) Ratchet and Clank: Quest for Booty - hooray for Insomniac freebies!
3) Assassin's Creed - I feel like I practically played through most of this when watching Joe last spring, and I would like to play the sequel when it comes out, so I need to catch up
4) Far Cry 2 - I saw so many talks about this game at GDC this year that I want to check it out and see what's what
4) Flower - I only got to play a tiny bit when we were playing it at Schell, so I went ahead and bought it

PS2
5) Fatal Frame - oh how you taunt me! This game is effing hard, but not in a discouraging way, in an "omg I must conquer you!" way. I'm gonna get myself a guide and play through and have enough film for the last two nights. SO THERE!
6) Ico - this gets referenced and brought up in game design discussion so much that I simply must play it for research.

PC
7) Half-Life 2 - I had a pretty good run playing through this game until I got myself stuck under a pipe because I wanted to see if I could fit under there. It happens. Anyway, research!

DS
8) Rhythm Heaven - because i almost beat it when I borrowed it from Carlos, and had a super fun time with it!

8 Games in one summer, can I do it?

Thursday, June 4, 2009

Banana Tortilla

So I've been in my new apartment for a few days, but my stuff won't get here until tomorrow. Thus, being left with my cast iron skillet, my travel/camping spice kit, a banana and some corn tortillas, this delicious treat was created...

Ingredients:

1 banana
2 corn tortillas
cinnamon
honey
vegetable oil

1) Drizzle some oil on the cast iron skillet and heat it up, medium-high
2) Slice the banana and throw the pieces on the skillet; sprinkle pieces with cinnamon
3) After about 30 seconds, flip the banana slices and sprinkle cinnamon on the other side
4) Remove banana slices and divide between two corn tortillas. Drizzle with honey and fold the tortillas over
5) Heat the banana-filled tortilla on the skillet, about 15 seconds each side.

Enjoy!

As for other updates, I LOVE my apartment in Burbank. Love it! It is so beautiful, and the area is filled with fragrant flowers, and the view outside my sliding patio door is so pretty and placid. I've already set up an herb garden and printed out a few of my Phipp's photos to hang on the wall.

Once I get all my belongings in and set up, I will be keen on visitors for sure. I start work on Monday: excitement!