Thursday, August 20, 2009
Painting!
Okay, see, this is what happens when Josh points out to me that the paint buckets in Half Life 2 splatter paint on impact...

Tuesday, August 11, 2009
What It Is: Part 1
Jesse gave me a book called What It Is by Lynda Barry, as a spontaneous gift. He said that reading it felt like talking to me, and I can see that, because for me reading it feels like being inside of my brain. It's the sort of book I'll have to read twice: Once to absorb it all, and the second time to put into practice the questions and exercises.
There is a part that touches on things we wish we could do, often as children, wishing we could draw, or sing, or dance, or write stories, or act, and so on. Barry questions the reader, "Do you wish you could draw? What do you think it would be like?" Similarly, what do you imagine being able to sing would feel like? I answered along as I read through, and noticed a similarity that I hadn't before.
"I would feel free," I thought. I think that being able to sing, or to dance, would make me feel a certain, unique freedom. I think that many people who wish they could draw imagine that it would feel the same way. Isn't that interesting? What's that all about?
I remember riding on the ACTS bus with Monica Hardin as a sophomore in high school, and we would badger her to sing for us. I remember thinking, "if I could sing like that, I would sing all the time!" I also remember stopping suddenly after that thought, and remembering all the times people had complimented my drawing, saying "if I could draw like that, I would draw all the time!" Interesting.
There seemed to be a disparity in the reality (my being able to draw already) and the perception of what it must be like to be able to (probably similar to my perception of what it would be like to sing). I think it's similar to the idea of not being able to fly. We often wish we could fly, and dream about it, and yearn for it, but I think it's important that we can't. The feeling of yearning is an experience in and of itself that can be appreciated and taken for granted. If we COULD fly, it would mean something different to us.
I feel like I'm scratching the service on some insight or another, and that there is deeper digging to do. I haven't pieced all these thoughts together quite yet, but I have them all in the same net.
There is a part that touches on things we wish we could do, often as children, wishing we could draw, or sing, or dance, or write stories, or act, and so on. Barry questions the reader, "Do you wish you could draw? What do you think it would be like?" Similarly, what do you imagine being able to sing would feel like? I answered along as I read through, and noticed a similarity that I hadn't before.
"I would feel free," I thought. I think that being able to sing, or to dance, would make me feel a certain, unique freedom. I think that many people who wish they could draw imagine that it would feel the same way. Isn't that interesting? What's that all about?
I remember riding on the ACTS bus with Monica Hardin as a sophomore in high school, and we would badger her to sing for us. I remember thinking, "if I could sing like that, I would sing all the time!" I also remember stopping suddenly after that thought, and remembering all the times people had complimented my drawing, saying "if I could draw like that, I would draw all the time!" Interesting.
There seemed to be a disparity in the reality (my being able to draw already) and the perception of what it must be like to be able to (probably similar to my perception of what it would be like to sing). I think it's similar to the idea of not being able to fly. We often wish we could fly, and dream about it, and yearn for it, but I think it's important that we can't. The feeling of yearning is an experience in and of itself that can be appreciated and taken for granted. If we COULD fly, it would mean something different to us.
I feel like I'm scratching the service on some insight or another, and that there is deeper digging to do. I haven't pieced all these thoughts together quite yet, but I have them all in the same net.
Saturday, August 1, 2009
Crawfish and other fun
Today was a fantastically social day, by my standards, seeing as I normally spend my weekends napping. Rob and I and some others were commenting about how the older ETC alums know very little of the current first-years (or rising second-years at this point), so we decided to organize a brunch for the LA alums and students who were interning in the city this summer.
A healthy crowd turned up, and a fun time was had by all mingling and chatting and such. I got a really tasty drink, which was essentially water infused with lemons, oranges, and cucumbers, with a large amount of each floating about in it. It was cheap and refreshing, and I'd like to attempt making some myself at some point.
After the ETC Brunch, Ben and I headed south for the Long Beach Crawfish Festival, which is supposedly the largest festival of its kind out of New Orleans. The buzz had been spread around Insomniac about the event, and we were all for it. I'm certainly glad I went, for the crawfish were DELICIOUS. They scooped up a giant pile of steamed crawfish onto my platter, along with some red potatoes and corn, and it was all seasoned very well. I also picked up a plate of jambalaya from another booth, and it too was fantastically made.
We sat down in the shade with a multitude of other people and listened to some great live Cajun music, including one band featuring a washboard played with spoons. Fantastic! The atmosphere was great all around, as there were tons of people decked out in fancy hats, dresses, and parasols (much to my delight, as I was carrying my own). Everyone was having a great time, and I couldn't help but snap up some photos of people dancing and enjoying themselves.
After our crawfish feast, we met up with Josue, who lives in the area, along with his wife and friend, and went to an arcade. Normally I am not one to pass up on playing arcade games, but today I was content to watch Josue and his amazing skills at the old school Star Wars game, as well as some crazy sword game on which he got the high score for the day (some other girl was doing quite well playing after us, and Josue eyed her intently, thinking he may have to defend his sword game title, but she only got 2nd place. Fortunate enough, as we may have been there all day, otherwise).
We parted ways at last and Ben and I returned to Burbank, where I was quick to catch a nap upon arriving home. Today was a delicious adventure, for sure. I think I'm going to have to make a pot of shrimp creole before too long.
A healthy crowd turned up, and a fun time was had by all mingling and chatting and such. I got a really tasty drink, which was essentially water infused with lemons, oranges, and cucumbers, with a large amount of each floating about in it. It was cheap and refreshing, and I'd like to attempt making some myself at some point.
After the ETC Brunch, Ben and I headed south for the Long Beach Crawfish Festival, which is supposedly the largest festival of its kind out of New Orleans. The buzz had been spread around Insomniac about the event, and we were all for it. I'm certainly glad I went, for the crawfish were DELICIOUS. They scooped up a giant pile of steamed crawfish onto my platter, along with some red potatoes and corn, and it was all seasoned very well. I also picked up a plate of jambalaya from another booth, and it too was fantastically made.
We sat down in the shade with a multitude of other people and listened to some great live Cajun music, including one band featuring a washboard played with spoons. Fantastic! The atmosphere was great all around, as there were tons of people decked out in fancy hats, dresses, and parasols (much to my delight, as I was carrying my own). Everyone was having a great time, and I couldn't help but snap up some photos of people dancing and enjoying themselves.
After our crawfish feast, we met up with Josue, who lives in the area, along with his wife and friend, and went to an arcade. Normally I am not one to pass up on playing arcade games, but today I was content to watch Josue and his amazing skills at the old school Star Wars game, as well as some crazy sword game on which he got the high score for the day (some other girl was doing quite well playing after us, and Josue eyed her intently, thinking he may have to defend his sword game title, but she only got 2nd place. Fortunate enough, as we may have been there all day, otherwise).
We parted ways at last and Ben and I returned to Burbank, where I was quick to catch a nap upon arriving home. Today was a delicious adventure, for sure. I think I'm going to have to make a pot of shrimp creole before too long.
Fat Princess
So I downloaded Fat Princess tonight and gave it a whirl, and it had its pros and cons.
Overall I'd say it was enjoyable to play, especially since Josh and I worked out a system for playing through the single player story. I really enjoyed resource collecting as a worker, and he enjoyed fightin, so I'd resource it up in the beginning of the battle and upgrade the units, and he'd do the fighting necessary to finish it off. It worked out splendidly and was quite fun!
There are some things about the game that are very hard, as though they didn't get enough noob-testing in. We gave up on the lava level after trying again and again to make some headway and failing each time. I feel like it's the kind of game which, especially in online play, can end up being like old school Alterac Valley, in an endless stalemate. Though, even in the long games where little was made towards the end goal, I still noticed a lot of little gains and advances and retreats going on throughout, so that was pretty cool.
I was actually surprised at how little the Fat Princess gag actually comes into play, as most of the time is spent as different units - gathering resources, capturing holds, killin dudes and whatnot. The time for actually capturing the princess seems very short and swift, regardless of how many people it takes to carry her. It didn't feel like the focus of the game, but I guess the gimmick helped sell it a lot more than a generic capture the flag theme.
Anyway, I loved the ease with which you could change units, and the theme of putting on a new hat makes you a new unit was delightful. I also loved that each unit is rewarded with points for doing its job, so the worker is rewarded for cutting down trees and mining ore. It helps make those players feel valuable and rewarded.
In the end, I feel like I would like to finish the story mode for this, and like it's the sort of game I may drop into online play for now and again. Once you understand all the units, it's easy to pick up and get going, in a very "Castle Crashers" sort of way. I'd say it's worth a try for sure.
Overall I'd say it was enjoyable to play, especially since Josh and I worked out a system for playing through the single player story. I really enjoyed resource collecting as a worker, and he enjoyed fightin, so I'd resource it up in the beginning of the battle and upgrade the units, and he'd do the fighting necessary to finish it off. It worked out splendidly and was quite fun!
There are some things about the game that are very hard, as though they didn't get enough noob-testing in. We gave up on the lava level after trying again and again to make some headway and failing each time. I feel like it's the kind of game which, especially in online play, can end up being like old school Alterac Valley, in an endless stalemate. Though, even in the long games where little was made towards the end goal, I still noticed a lot of little gains and advances and retreats going on throughout, so that was pretty cool.
I was actually surprised at how little the Fat Princess gag actually comes into play, as most of the time is spent as different units - gathering resources, capturing holds, killin dudes and whatnot. The time for actually capturing the princess seems very short and swift, regardless of how many people it takes to carry her. It didn't feel like the focus of the game, but I guess the gimmick helped sell it a lot more than a generic capture the flag theme.
Anyway, I loved the ease with which you could change units, and the theme of putting on a new hat makes you a new unit was delightful. I also loved that each unit is rewarded with points for doing its job, so the worker is rewarded for cutting down trees and mining ore. It helps make those players feel valuable and rewarded.
In the end, I feel like I would like to finish the story mode for this, and like it's the sort of game I may drop into online play for now and again. Once you understand all the units, it's easy to pick up and get going, in a very "Castle Crashers" sort of way. I'd say it's worth a try for sure.
Sunday, July 26, 2009
Wildlife Adventures
Tonight I went out to play frisbee golf with some ETC alums and some park in Pasadena. It was a fun time all around, but being out in the park really drove home for me how unfamiliar I am with the plants and animals of my new home.
Ever since the sixth grade (go Holy Family Ecology Team, woo!), I've had some ability to identify trees, and while I may not remember their scientific names anymore, I could always name the more common varieties in the woods of Kentucky and Pennsylvania. The animals I ran into always felt familiar to me. I mean, I grew up with all of that, right?
Tonight at the park, I saw some lizards, but didn't know what kind. We flushed out a family of some kind of ground bird with a stray frisbee. Kind of like quails, but I don't think they were. And, of course, we trudged through all manner of desert scrub and under trees which I couldn't name if I tried.
Basically, I feel like I have a lot of catching up to do. Surely the library will have one of those tiny books on identifying local trees.
Speaking of trees, around the 13th hole, we saw some guys who had treed their frisbee, and couldn't get it down by throwing rocks (it was wedged high up among the small branches pretty good). I was feeling adventurous, so I clambered on up into the high branches of the tree (about 15 feet up), then walked out onto a bough near the edge, in spite of the terrified protests of my friends below. I managed to prod the frisbee out with a stick, and climbed back down without injuring myself (though I did sustain a fair amount of scrapes).
The two guys were extremely grateful, and I felt very happy knowing that I can still climb a tree at 27 - I'm pretty sure the last time I did so was in high school or earlier. Adventure! I'll probably regret it tomorrow morning, but for now, I feel hard core :)
Ever since the sixth grade (go Holy Family Ecology Team, woo!), I've had some ability to identify trees, and while I may not remember their scientific names anymore, I could always name the more common varieties in the woods of Kentucky and Pennsylvania. The animals I ran into always felt familiar to me. I mean, I grew up with all of that, right?
Tonight at the park, I saw some lizards, but didn't know what kind. We flushed out a family of some kind of ground bird with a stray frisbee. Kind of like quails, but I don't think they were. And, of course, we trudged through all manner of desert scrub and under trees which I couldn't name if I tried.
Basically, I feel like I have a lot of catching up to do. Surely the library will have one of those tiny books on identifying local trees.
Speaking of trees, around the 13th hole, we saw some guys who had treed their frisbee, and couldn't get it down by throwing rocks (it was wedged high up among the small branches pretty good). I was feeling adventurous, so I clambered on up into the high branches of the tree (about 15 feet up), then walked out onto a bough near the edge, in spite of the terrified protests of my friends below. I managed to prod the frisbee out with a stick, and climbed back down without injuring myself (though I did sustain a fair amount of scrapes).
The two guys were extremely grateful, and I felt very happy knowing that I can still climb a tree at 27 - I'm pretty sure the last time I did so was in high school or earlier. Adventure! I'll probably regret it tomorrow morning, but for now, I feel hard core :)
Monday, July 6, 2009
Books
It's easy to take for granted, but the library is pretty much the greatest thing ever.
I haven't just been focusing on games since moving to LA; there are plenty of books I'm plowing through. Living right next door to the library has inspired me to use it, it would seem. Here's what I've finished so far.
Moby Dick, which I'd never read before. I liked it a lot! Even the whaling sections! I think it has to do with my insanely fast pace at reading: it made all those informational chapters feel like pleasant asides, nothing that I had to plow through. As I mentioned in a status update before, it could just run in the family (my brother is a big Melville fan).
One Flew Over the Cuckoo's Nest. I always got this and To Kill a Mockingbird mixed up, because they both had birds in the title. I enjoyed this read quite a bit as well, even though I foresaw the inevitable end. It was tough, but fascinating and well-contained.
Shardik. In spite of Watership Down being my favorite book ever, I realized I'd never read any of Richard Adams' other stuff. Shardik was a focused journey story, and had a lot of the same feel as Siddhartha to me. I think I prefer Adams' animal-POV stuff, but it was a good read nonetheless.
Next up on my plate are The Forever War and another Adams' book, Traveller
I haven't just been focusing on games since moving to LA; there are plenty of books I'm plowing through. Living right next door to the library has inspired me to use it, it would seem. Here's what I've finished so far.
Moby Dick, which I'd never read before. I liked it a lot! Even the whaling sections! I think it has to do with my insanely fast pace at reading: it made all those informational chapters feel like pleasant asides, nothing that I had to plow through. As I mentioned in a status update before, it could just run in the family (my brother is a big Melville fan).
One Flew Over the Cuckoo's Nest. I always got this and To Kill a Mockingbird mixed up, because they both had birds in the title. I enjoyed this read quite a bit as well, even though I foresaw the inevitable end. It was tough, but fascinating and well-contained.
Shardik. In spite of Watership Down being my favorite book ever, I realized I'd never read any of Richard Adams' other stuff. Shardik was a focused journey story, and had a lot of the same feel as Siddhartha to me. I think I prefer Adams' animal-POV stuff, but it was a good read nonetheless.
Next up on my plate are The Forever War and another Adams' book, Traveller
Saturday, July 4, 2009
Twilight Princess
Twilight Princess checked off my video game list! I finished tonight, and was extremely pleased with the game. I enjoyed it through and through, especially a lot of the items and mechanics that I wasn't used to, and the storylines were all great. I really loved the relationship between Midna and Link that grew throughout the entire game - it was beautifully nourished (and I even shed a few tears at the very end!)
Creating believable relationships in games, and making you really care about characters, is hard as all get-out, as we all know. Many times if a game tries very hard to make you feel a connection to a character, it feels forced, contrived, and induces eye rolling and scoffing (*coughcough*GearsOfWar*cough*). The Midna relationship, however, grew and changed and was believable, and I latched right onto it. I feel like just about everything in that game (from the story, to the animations, to the audio) served that character relationship, and it worked!
Also, Twilight Princess has some of the best end credits ever. When I finish a game, I want the end credits to wind down the experience - a nice ease out of the interest curve. Credits that give nods back to the story and show "what happened after" are wonderful and gratifying. I'm pretty sure these end credits were the most pleasing I'd experienced since Final Fantasy VI.
Well...7 games left! I'd better pick up the pace! :) I doubt I'll make it by the end of the summer, but I'll keep working at it.
Creating believable relationships in games, and making you really care about characters, is hard as all get-out, as we all know. Many times if a game tries very hard to make you feel a connection to a character, it feels forced, contrived, and induces eye rolling and scoffing (*coughcough*GearsOfWar*cough*). The Midna relationship, however, grew and changed and was believable, and I latched right onto it. I feel like just about everything in that game (from the story, to the animations, to the audio) served that character relationship, and it worked!
Also, Twilight Princess has some of the best end credits ever. When I finish a game, I want the end credits to wind down the experience - a nice ease out of the interest curve. Credits that give nods back to the story and show "what happened after" are wonderful and gratifying. I'm pretty sure these end credits were the most pleasing I'd experienced since Final Fantasy VI.
Well...7 games left! I'd better pick up the pace! :) I doubt I'll make it by the end of the summer, but I'll keep working at it.
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