Our next game assignment in Game Design class is to create a dice game. This is tricksy on several fronts...
1) I am inevitably to face my old nemesis, Math, many times during the course of this assignment. Jesse gave us an abridged probability lesson today, and it's still hard for me to wrap my brain around.
2) The hopscotch assignment gave us a jump-start. Because we had to redesign an existing game, it was easy to come up with a set of problems to solve. Jesse has said many times that we should come up with a problem statement, and that our design should seek to solve said problem(s). With this, it is more of a "start from scratch" attitude, so I'm a little unsure how to seek out the problems I want to solve with my game...
Am I to think of problems with dice games in general? That seems rather vague. Perhaps I should come up with a concept first and establish my problems after the first playtest? Hmmm....
I am half tempted to create Dieslinger, as wielding large handfuls of dice is something that greatly appeals to my tactile sense. Whether I make that game or not, I will at least cite Dispatching the Dungeon Master in my brainstorming process.
Thoughts? How do you guys feel about dice? What are your favorite dice games? Mine's probably yahtzee, or shut the box. What do you like about these games? What don't you like?
No comments:
Post a Comment